Saints Row IV has the same problem as Superman. All things considered that's a fairly good problem to have, because it stems from awesome powers like being faster than a speeding bullet and able to leap over tall buildings in a single bound. But the thing many comic book fans find a little boring about the Man of Steel is that if you’re basically a god, nothing can challenge you – and what’s a hero without a challenge to overcome? That same boredom eventually proves to be Saints Row IV’s kryptonite. Developer Volition has made us living gods in an open-world city, and it's great for a while, but it renders much of what makes Saints Row The Third so much fun feeling pointless.
In the beginning SR4 is very much the same parody-packed third-person action game. In the first hour our hilariously customizable Saints boss character pushes the increasingly over-the-top premise of an idolized street gang well past its limits in a quick series of linear levels: you single-handedly bring down a nuclear missile, become President of the United States, and battle an alien invasion led by a British-for-no-reason warlord. It’s so absurd and liberally peppered with well-executed gags and references that it works.
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